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Bosses, portals, and more oh my!
August 10, 2025 - v0.2.0
The first biome boss has been added to the game. Bosses are instanced encouters. Discover their location by working your way through increasingly difficult quests.
New Features
heartbeat
now contains a map ofgameObjects
with two new object types:portal
- Portals can be used to get to boss instances.
- A players entire party must be at the portals position to enter.
- A new portal will spawn at
{ x: 0, y: 0 }
if the boss is defeated.
hazard
- Hazards will have various effects, and generally speaking you'll want to move out of them.
unit.stats
now contains aradius
field indicating how large a unit is.- Added support instances to have a
boundary
- When present on an instance, the
heartbeat.boundary
field will look like{ minX: -10, maxX: 10, minY: -10, maxY: 10 }
- Boundaries represent the furthest you can move any given direction and prevent endless kiting.
- When present on an instance, the
- Added new weapon skills:
misdirectingShot
- a bow skill that does normal attack damage, but misdirects its threat to another player.threaten
- requires no specific weapon, does no damage, but adds a modest flat amount of threat to the target.
- Monsters will now decrease
threat
against their target as they damage them. - Added the first boss
Slime King
to the game.- Bosses come with unique mechanics that require careful gameplay.
- You should not expect to defeat a boss without a fully geared party.
- Bosses are instanced, and can be reached via portals in the over world
Miscellaneous
- Reduced client side
onTick
interval from 17ms to 300msonTick
is called for all events coming from the server, so there shouldn't be any real need to run this often.- Reducing this should lower the CPU impact of running the game, and reduce logs generated when debugging in the game loop.
shield
status effects no longer apply the defense stat before their damage absorption is determined.- This change increases the value of
shield
status effects for units that have low defense.
- This change increases the value of
- Significantly increased the base mana regen.
- Significantly reduced the
summonMana
multiplier on mana regeneration.
- Significantly reduced the
- Tripled the damage of
fireball
, slightly increased the mana cost. - Significantly increased the size of biomes, it now takes roughly 4 real world hours to traverse an entire biome.
Breaking Changes
- The client package no longer exports
raceStats
fromprogramming-game/types
- This only contained radius, which is now handled entirely serverside.
- The call signature for
useWeaponSkill
has changed, it now takes an object with fieldsskill
andtarget
plus anoptions
object needed for specific weapon skills.
Bug Fixes
- Fixed issues with heal over time, damage over time, and snares not applying their intended effects.
- Death events from damage are now broadcast to units within range.
- Fixed proc rate of critical hits, every attack now has a 5% chance at being a critical hit.
- Fixed an issue where
monster
focus wasn't being updated. - Fixed many issues related to measuring elapsed time.