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New Map, New Biomes, New Monsters

August 1, 2026 - v0.11.1

New Map, New Biomes, New Monsters

Programming Game's world has been updated to use a massive 35 million square kilometer map instead of an infinite plane radiating outward.

New Features

  • The world has been updated to use a static map instead of an infinite plane radiating outward.
    • The world map is subdivided into polygons, which are sent to the client as you move around the world.
    • Each polygon has a biome assigned to it, which is used to determine the monsters and resources that can spawn in that area.
    • The biomes include:
      • Grasslands, savanna, various forests, hot and cold deserts, tundra, taiga, glacier, and molten.
  • You can access the world map by pressing the M key.
  • Waygates have been added to the world.
    • Each region includes a waygate at its center, which links it bidirectionally to one other region.
    • Waygates are included in the biome data that is sent to the client, but their destinations are not.
    • To figure out the waygate's destination, you'll need to move to the waygate to use it.
  • 37 new monsters have been added to the world.
  • 3d rendering has been significantly improved.
    • Grassy biomes now have grass that moves in the wind.
    • The overworld now has rolling hills instead of an infinite flat plane.
    • Biomes each have their own unique appearance.

Miscellaneous

  • Minor redesign on the in game windows.
  • The arena now has boundaries that prevent running directly away from your opponent.
  • Significantly increased the render and vision distance.
  • Updated the monospace font across the app to use JetBrains Mono.

Bug Fixes

  • 2d rendering performance has been improved significantly.
  • Minor performance improvements to world server.
  • Minor performance improvements to chatlog rendering.
  • Units are now alerted to monsters entering their sight range one tick sooner.