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New Map, New Biomes, New Monsters
August 1, 2026 - v0.11.1
Programming Game's world has been updated to use a massive 35 million square kilometer map instead of an infinite plane radiating outward.
New Features
- The world has been updated to use a static map instead of an infinite plane radiating outward.
- The world map is subdivided into polygons, which are sent to the client as you move around the world.
- Each polygon has a biome assigned to it, which is used to determine the monsters and resources that can spawn in that area.
- The biomes include:
- Grasslands, savanna, various forests, hot and cold deserts, tundra, taiga, glacier, and molten.
- You can access the world map by pressing the
Mkey. - Waygates have been added to the world.
- Each region includes a waygate at its center, which links it bidirectionally to one other region.
- Waygates are included in the biome data that is sent to the client, but their destinations are not.
- To figure out the waygate's destination, you'll need to move to the waygate to use it.
- 37 new monsters have been added to the world.
- 3d rendering has been significantly improved.
- Grassy biomes now have grass that moves in the wind.
- The overworld now has rolling hills instead of an infinite flat plane.
- Biomes each have their own unique appearance.
Miscellaneous
- Minor redesign on the in game windows.
- The arena now has boundaries that prevent running directly away from your opponent.
- Significantly increased the render and vision distance.
- Updated the monospace font across the app to use JetBrains Mono.
Bug Fixes
- 2d rendering performance has been improved significantly.
- Minor performance improvements to world server.
- Minor performance improvements to chatlog rendering.
- Units are now alerted to monsters entering their sight range one tick sooner.