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New questing system added to the game

July 20, 2025 - v0.1.12

New questing system added to the game

Quests have been added to the game to add an additional sense of progression. Quests come in various forms, and completing them comes with rewards and unlocks progressively more difficult quests.

New Features

  • Added a questing system to the game:
    • Players have an active quest limit of 5.
    • NPC's now have an availableQuests map with quests that are available.
    • Quests have steps kill, goto, or turn_in.
    • turn_in quests can occasionally require items.
    • Most quests will be repeatable, and a source of crafting materials/money.
  • Added a bunch of additional items:
    • stoneCutterTools, pinewoodArrow, stoneArrowHead, flint, campfireKit, pinewoodBow, stoneCarvingKnife, pinewoodPommel, pinewoodSword, stone
  • Added new weapon types: fellingAxe and pickaxe
  • Added several new crafting recipes to craft the new items.
  • Monsters now have a type field differentiate between units of the same race.

Miscellaneous

  • Deprecated all wood based items, replaced with new pinewood items.
    • There's now an optional deprecated boolean on an item definition.
  • Deprecated all metal versions of bows, crossbows, and staves
  • Added filters to the twitch sync to reduce spam.

Bug Fixes

  • Fixed a bug where Goblin Medicants wouldn't spawn.